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Workshop

Tools to simplify social media management, brand management, game animation pipelines, AI coding spend, and more. Made by the same team that ships our games.

open ./toolbox
outreply✦spine-animator-toolkit✦tokaware✦outvid✦outreply✦spine-animator-toolkit✦tokaware✦outvid✦outreply✦spine-animator-toolkit✦tokaware✦outvid✦outreply✦spine-animator-toolkit✦tokaware✦outvid✦
Outreply logo
tool_01

Outreply

Social Media Management & Brand Automation

Outreply is a comprehensive social media management platform that centralizes all your social media accounts in one place. Schedule posts, generate AI-powered replies, and manage your brand presence across multiple platforms with our responsive web solution.

  • Centralized social media management
  • AI-powered reply generation
  • Post scheduling and automation
  • Cross-platform content publishing
stack
Vue.js, Node.js
license
Subscription-based
platforms
Web, Mobile Responsive
support
24/7 Customer Support
Outreply · Unified inbox
@maya.playsPositive

Love the new update! When is the next event?

AI suggested reply

Reply

interactive demo · canned replies, the real thing uses AI

Replies sent
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Spine Animator Toolkit logo
tool_02

Spine Animator Toolkit

Spine 2D in Unity, with zero runtime

Spine Animator Toolkit converts skeletal animations from Spine (the industry-standard 2D animation tool) into native Unity assets: AnimationClips, an AnimatorController, and a ready-to-play Prefab. Once converted, your project no longer depends on the Spine runtime, your animations are just plain Unity.

  • One-click batch conversion of every rig in your project
  • Three output modes: atlas-sliced sprites, separate PNGs, or SkinnedMeshRenderer
  • Dual-prefab output (sprites + skinned mesh side by side)
  • Pixel-perfect post-constraint curve baking (IK, transform, path, physics)
stack
C# / Unity Editor
license
One-time purchase (Unity Asset Store EULA)
platforms
Windows, macOS, Linux (Unity Editor)
support
Email + online docs
Spine Animator Toolkit · Batch Convert
hero.skel
hero.atlas
hero.png
Spine
baked
Clips
Controller
Prefab
Unity
0 KB runtime
Tokaware logo
tool_03

Tokaware

Monitoring and spend for AI coding

Tokaware shows how a team uses Claude Code, Codex and the other AI coding tools, and what it costs: every session, limit, computer and dollar, by person, team and project. For one developer it is a free limits dashboard that puts every Claude and ChatGPT/Codex limit, across all their accounts, on one screen.

  • Every Claude and ChatGPT/Codex limit across all your accounts, free
  • A team console with live sessions, people, computers and projects
  • Seats and API spend by person, group and project, with budgets
  • Alerts in Slack, Microsoft Teams or email before a limit or budget runs out
stack
Next.js, React, libSQL, Electron
license
Free for up to 3 people, then from $5 a seat
platforms
Web, Windows, macOS, Linux
support
Email + online guides
Tokaware · Your limits
36%room
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use work
work36% left
resets in 1h 48m
personal8% left
resets in 34m
side project79% left
resets in 4h 11m
example accounts · demo clock
on the workbench

OutVid

Our next tool is taking shape. No spoilers yet, but it is being built with the same care as the rest of the workshop.

In development